Wayland 의 Client Application 프로그래밍 시 기본 루틴을 설명
1. wl_display를 가져 와서 wl_registry를 얻는다.
struct wl_display *display = NULL; display = wl_display_connect(NULL); struct wl_registry *registry = wl_display_get_registry(display);
2. 레지스트리를 스캔하고 wl_compositor 및 wl_shm_pool을 가져온다.
struct wl_compositor *compositor = NULL;
struct wl_shm_listener shm_listener = {
shm_format
};
static void global_registry_handler(void *data, struct wl_registry *registry, uint32_t id,
const char *interface, uint32_t version)
{
if (strcmp(interface, "wl_compositor") == 0) {
compositor = wl_registry_bind(registry, id, &wl_compositor_interface, 1);
} else if (strcmp(interface, "wl_shell") == 0) {
shell = wl_registry_bind(registry, id, &wl_shell_interface, 1);
} else if (strcmp(interface, "wl_shm") == 0) {
shm = wl_registry_bind(registry, id, &wl_shm_interface, 1);
wl_shm_add_listener(shm, &shm_listener, NULL);
}
}
static void global_registry_remover(void *data, struct wl_registry *registry, uint32_t id)
{
printf("Got a registry losing event for %d\n", id);
}
static const struct wl_registry_listener registry_listener = {
global_registry_handler,
global_registry_remover
};
wl_registry_add_listener(registry, ®istryListener, this);
3. wl_compositor 인터페이스를 사용하여 wl_surface를 생성한다.
struct wl_surface *surface = NULL; surface = wl_compositor_create_surface(compositor);
4. 표면의 역할을 부여하기 위해 wl_shell 인터페이스를 사용
struct wl_shell_surface *shell_surface = NULL; shell_surface = wl_shell_get_shell_surface(shell, surface); // 역할 부여 wl_shell_surface_set_toplevel(shell_surface); wl_shell_surface_add_listener(shell_surface, &shell_surface_listener, NULL);
5. wl_shm 인터페이스를 사용하여 픽셀을 저장할 공유 메모리를 할당하고 공유 메모리 버퍼를 wl_surface에 연결한다.
void *shm_data;
int WIDTH = 480;
int HEIGHT = 360;
int os_create_anonymous_file(off_t size)
{
static const char template[] = "/weston-shared-XXXXXX";
const char *path;
char *name;
int fd;
path = getenv("XDG_RUNTIME_DIR");
if (!path) {
errno = ENOENT;
return -1;
}
name = malloc(strlen(path) + sizeof(template));
if (!name)
return -1;
strcpy(name, path);
strcat(name, template);
fd = create_tmpfile_cloexec(name);
free(name);
if (fd < 0)
return -1;
if (ftruncate(fd, size) < 0) {
close(fd);
return -1;
}
return fd;
}
static struct wl_buffer *create_buffer() {
struct wl_shm_pool *pool;
int stride = WIDTH * 4; // 4 bytes per pixel
int size = stride * HEIGHT;
int fd;
struct wl_buffer *buff;
fd = os_create_anonymous_file(size);
if (fd < 0) {
fprintf(stderr, "creating a buffer file for %d B failed: %m\n", size);
exit(1);
}
shm_data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (shm_data == MAP_FAILED) {
fprintf(stderr, "mmap failed: %m\n");
close(fd);
exit(1);
}
pool = wl_shm_create_pool(shm, fd, size);
buff = wl_shm_pool_create_buffer(pool, 0, WIDTH, HEIGHT, stride, WL_SHM_FORMAT_XRGB8888);
//wl_buffer_add_listener(buffer, &buffer_listener, buffer);
wl_shm_pool_destroy(pool);
return buff;
}
static void create_shm() {
buffer = create_buffer();
wl_surface_attach(surface, buffer, 0, 0);
wl_surface_commit(surface);
}
6. 공유 메모리 버퍼에 뭔가를 그린다.
static void paint_pixels() {
int n;
uint32_t *pixel = shm_data;
fprintf(stderr, "Painting pixels\n");
for (n =0; n < WIDTH * HEIGHT; n++) {
*pixel++ = 0xffff;
}
}
7. 이벤트 처리를 요청한다.
// 이벤트를 처리.
while (wl_display_dispatch(display) != -1) {
;
}